Texture Info
| ID | cracked-seamless-pbr-cracked-hole-painted-brick-wall-texture |
| Category | Cracked & Holes |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This high-resolution 4K seamless PBR texture depicts an aged brick wall surface featuring vivid layers of paint peeling off to reveal underlying brick and mortar. The material is predominantly brick, characterized by rectangular blocks forming horizontal rows, with the paint in shades of faded orange, yellow, pastel blue, and green. The paint is heavily weathered, cracked, and chipped, exposing the rough, grey mortar and brick beneath. Multiple deep, irregular holes penetrate the wall surface, bordered by sharp, jagged edges and fractured brick material, contributing to an intense sense of physical damage and decay.
The crack pattern is organic and random, with thin fractures spiderwebbing along the brick surfaces and mortar lines, enhancing the worn and eroded feel. The surface appears dry and rough with peeling layers of paint curling and flaking away. The overall color variations create a graffiti-like appearance, adding a cultural urban vibe. This texture is perfectly tileable without visible seams and fully PBR-ready with detailed diffuse, roughness, and height maps, supporting realistic light interactions.
Ideal for 3D modeling, game development, architectural visualization, and VFX, it fits best in abandoned urban environments, post-apocalyptic scenes, industrial corridors, graffiti-covered factory walls, or damaged architectural props. Compatible with Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, it adds authentic detail to any project requiring expressive wall damage with vibrantly peeling paint layers and structural holes.
Best Uses for This Texture
- Exterior brick walls and facades
- Interior feature walls
- Archviz masonry surfaces
- Game environment modular walls
- Close-up brick and mortar renders
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.