cracked and holed plaster PBR texture in white and gray

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked And Holed Plaster In White And Gray seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-plaster-texture-with-jagged-holes
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This high-resolution, seamless PBR texture depicts a cracked and holed plaster surface characterized by large, irregular fractures and jagged chipped edges. The base colors are primarily white plaster with varied tones of light and medium gray, accentuating the rough, worn areas along the cracks. The damage pattern is distinctly random, with broad segments broken apart and separated by deep, dark fissures that reveal an underlying substrate or empty space. Fine, hairline cracks extend across the surface, adding complexity and authenticity to the erosion effect. The texture's overall feel is dry, rough, and weathered—simulating aged plaster that has undergone intense stress and degradation. This PBR-ready texture offers physically accurate roughness and normal information, making it ideal for use in realistic 3D modeling, gaming, VFX, and architectural visualization. Its seamless tileability ensures flawless repetition on large surfaces without visible borders or seams. Suitable for software like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, this cracked plaster texture is perfect for scenes requiring detailed wall damage such as abandoned buildings, post-apocalyptic environments, industrial ruins, or decayed interiors. Its unique pattern adds dramatic visual interest and authenticity to structural props or environment assets requiring realistic distressed plaster surfaces.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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