Cracked and Peeling Blue Paint PBR Texture with Deep Fissures

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked and Peeling Blue Paint with Deep Fissures seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-paint-surface-texture-in-blue-tones
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This texture features a worn, cracked surface of blue paint peeling away to reveal rough and fractured underlying material. The paint shows multiple layers with jagged, sharp edges curling and flaking from the surface, creating pronounced fractures and fissures that vary in width and depth. The color palette centers on cool blue shades with subtle variations from pale cyan to darker navy, accented by light and shadow that emphasize the curled paint layers and cracks. The surface appears dry and brittle, exhibiting signs of long-term decay and weathering. Fine scratches and wear marks add realistic dirt and imperfections, enhancing the texture's aged feel. The cracked pattern follows an irregular, dense cluster with many intersecting fractures and random peelings, suitable for depicting old, neglected painted surfaces on walls, machinery, or props. This texture is seamless, tileable, and optimized for PBR workflows, supporting physically accurate lighting and reflections. It integrates well into Blender, Unreal Engine, Unity, Cinema 4D, and 3ds Max pipelines. Its unique jagged, peeling paint detail makes it perfect for industrial scenes, post-apocalyptic environments, abandoned factory walls, sci-fi corridors, or any setting requiring a convincing distressed painted surface with intricate crack and peel damage.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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