Cracked Plaster Hole PBR Texture with Detailed Fractures and Peeling Edges

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked Plaster Hole with Detailed Fractures and Peeling Edges seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-plaster-hole-texture-4k-realistic
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This 4K seamless PBR texture captures a heavily cracked plaster surface featuring a large, irregular hole at its center. The damage spreads outward from the hole with multiple fine fractures and intersecting cracks, creating a complex network of fractures. Around the main hole, plaster pieces are chipped and curled upwards, revealing underlying layers and adding dimensionality. The surface is predominantly bright white with subtle gray shading on curled edges that accentuates depth and wear. The plaster appears dry and brittle, with a rough, dusty texture visible along cracks and fragmented areas. Fine cracks radiate from the hole in a mostly random web pattern, providing natural variation and realism. This tileable texture is ideal for use in architectural visualizations, game development, and VFX projects where realistic damaged or broken walls are needed. It integrates seamlessly in software like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Use it to enhance interiors of abandoned buildings, industrial environments, or post-apocalyptic scenes where plaster surfaces show structural failure and erosion. Its clean yet detailed style also suits product visualizations that require realistic surface damage effects. The PBR workflow delivers accurate reflections, roughness, and depth, helping achieve lifelike renders and immersive spatial details.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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