Cracked Plaster PBR Texture Featuring Torn Holes and Paper-like Fractures

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked Plaster Featuring Torn Holes and Paper-like Fractures seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-plaster-texture-with-torn-holes-2
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This high-resolution seamless PBR texture presents a realistic cracked plaster surface characterized by several torn holes with curled edges that appear like ripped paper or drywall. The material is primarily a flat bright white with subtle shading variations around the damaged areas, highlighting the depth and layering of the plaster. The cracked and torn edges manifest irregular fractures, curled corners, and sharp chipped pieces scattered nearby, all contributing to the worn and deteriorated look. The texture is tileable, allowing continuous use without visible seams, and is rendered at 4K resolution for exceptional detail. Its clean, dry surface texture with crisp edges makes it perfect for architectural visualizations of damaged interiors, construction site renders, or post-damage game environments. Compatible with 3D software such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, this crack and hole texture suits scenes involving wall breaks, interior destruction, renovation projects, and product renders requiring realistic plaster damage. The bright white color palette with distinct fractured patterns visually expresses decay, neglect, or recent impact damage with an artistic yet realistic approach. This unique texture brings lifelike authenticity wherever a convincing plaster wall break or hole is needed in your 3D projects.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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