Cracked Vinyl Record PBR Texture with Peeling Layers and Blue Labels

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked Vinyl Record with Peeling Layers and Blue Labels seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-vinyl-record-surface-texture-4k-2
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
Not verified
Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This high-resolution 4K seamless PBR texture features a unique arrangement of cracked and peeling vinyl record surfaces. The texture vividly captures shards and fractured pieces of worn black vinyl with deep grooves, layered over partially exposed blue record labels showing subtle text and designs. The jagged edges of the vinyl shards give a tactile sense of brittle, dry material that has been severely damaged, peeling away to reveal the inner paper labels beneath. Rich tonal variations from deep charcoal black to muted blue and beige hues accentuate the distressed and vintage character. The surface is rough and fragmented, with cracks radiating irregularly and sharp separations between chips. This tileable texture allows 3D artists to create seamless coverage of shattered vinyl record details for models and environments. It is PBR-ready and compatible with rendering engines like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. This texture is especially suitable for scenes involving music nostalgia, urban decay, industrial sets, or stylized props that convey age and wear. Its intricate fracturing pattern adds realism and visual interest to close-up renders or game assets requiring a distinctive cracked vinyl appearance.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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