cracked plaster and hole PBR texture in white and gray

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked Plaster And Hole In White And Gray seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-plaster-texture-with-deep-holes-2
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This highly detailed seamless PBR texture showcases an aged plaster surface characterized by large, irregular cracks and deep holes that reveal a dark underlying layer. The base color is predominantly white with subtle grey patches and smudges that emphasize the weathered, eroded nature of the material. The cracks form an organic, chaotic network with jagged edges and chipped fragments, creating a fractured pattern that highlights surface degradation and wear over time. The exposed sections offer a striking contrast in dark grey tones, simulating voids beneath the plaster. The surface overall appears dry and rough, with fine micro-scratches and chipped edges that enhance realism. This tileable 4K resolution texture is PBR-ready, optimized for physically accurate shading and easy integration in major 3D platforms like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Its visual style fits perfectly in post-apocalyptic, ruined, industrial, or construction site scenes, making it ideal for architectural visualization, game assets, environment props, and VFX projects requiring authentic cracked plaster surfaces.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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