Cracked and Holed PBR Plaster Texture with Peeled Paint and Jagged Edges

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked and Holed Plaster with Peeled Paint and Jagged Edges seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-plaster-texture-with-peeled-paint
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless, tileable 4K PBR texture portrays a heavily cracked plaster surface with an intricate pattern of fractures and peeled paint chunks. The material is primarily smooth white plaster, characterized by irregularly shaped chips and jagged edges where the surface has peeled away, revealing rough, eroded substrata beneath. Thin and thick cracks spread in random web-like formations, creating a natural and chaotic breakdown effect. The texture's dry and brittle appearance is enhanced by subtle dents, splitting edges, and small surface pits that add depth and realism. The high-quality normal, roughness, and displacement maps convey the layered surface morphology, making it perfect for photorealistic renders. This texture suits industrial decay, abandoned building interiors, post-apocalyptic scenes, and any project needing an authentic worn plaster wall look. Compatible with Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, it ensures seamless tiling and PBR-ready rendering for smooth integration into complex 3D models and environments. Use it to add atmospheric damage detail to architectural visualization, game assets, or VFX productions requiring cracked and peeled plaster surfaces.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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