Texture Info
| ID | cracked-seamless-pbr-color-cracked-paint-texture-with-holes |
| Category | Cracked & Holes |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This seamless 3D PBR texture features a vividly colored cracked paint surface broken into irregular, multi-shaped chips in shades of saturated red, turquoise, yellow, and white. The rich colors are clearly separated by wide, uneven fractures and deep holes revealing a rough, matte black substrate beneath. The cracked paint chips display a realistic surface curvature with subtle concave bends and lifted edges accentuating the worn and degraded condition. Numerous smaller splinter cracks and micro-fractures traverse the paint layers, contributing to the aged and brittle feel. The surface reflects light with a semi-gloss finish, enhancing the paint’s slightly weathered and uneven nature against a dry, crumbly underlayer. The fracture pattern is non-uniform and random, with clusters of broken fragments surrounded by large black voids and broken edges that add depth and complexity. This texture is perfectly tileable and PBR-ready, providing physically accurate responses for reflections, roughness, and subsurface scattering, making it compatible with Blender, Unreal Engine, Unity, 3ds Max, Cinema 4D, and other render pipelines. Its vibrant yet distressed color combination and fractured structure make it well suited for creative environments requiring grungy painted walls, abstract surfaces, decayed industrial props, game level designs with damaged panels, or vibrant sci-fi backgrounds. Visual artists and game developers will appreciate the unique combination of bold colors with realistic cracking, creating a striking damaged paint look with versatile applications in 3D modeling, VFX, architectural visualization, and product rendering.
Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.