Cracked & Hole PBR Texture of White Cracked Plaster with Jagged Edges

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked & Hole of White Cracked Plaster with Jagged Edges seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-plaster-wall-texture-in-white-2
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This high-resolution seamless PBR texture features a white plaster surface exhibiting pronounced cracks, holes, and fractures with jagged, chipped edges. The damaged plaster appears dry and brittle, revealing layered splits and irregular fissures across a matte, lightly roughened surface. The cracks form an organic, random web pattern that highlights the wear and tear typical of aging or neglected interior walls. The clean white base color is interrupted by deep crevices and torn areas offering subtle shadows and depth, perfect for simulating realistic wall decay. This tileable texture is PBR-ready with detailed normal and roughness maps, making it perfectly suited for seamless application in 3D workflows. Artists and designers working on architectural visualization, abandoned or rundown environments, and intricate game settings will find it ideal. Compatibility spans Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, supporting highly detailed renders of industrial corridors, ruined residences, or historical sites that demand naturalistic plaster damage and complexity. Its distinctive fracture style combined with uniform white tones ensures versatile use across props and larger surfaces requiring authentic cracked plaster effects in digital scenes.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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