Texture Info
| ID | cracked-seamless-pbr-cracked-glass-with-holes-texture-4k |
| Category | Cracked & Holes |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This seamless PBR texture represents a clear, shattered glass surface with distinct large holes and an intricate network of fine cracks and fractures radiating outward. The material is transparent, featuring razor-sharp jagged edges around each hole and a glossy reflective quality intrinsic to broken glass. The dominant colors are deep black backgrounds contrasting sharply with the bright, virtually colorless, transparent glass cracks and shards, emphasizing the fragility and broken state. The fracture patterns are largely radial around the holes, with thin vein-like splinter cracks extending between them, creating a realistic spiderweb effect. This surface has a dry, hard, and glossy finish typical of fractured glass, suitable for scenes demanding a realistic damaged window, screen, or container effect. Its seamless and tileable nature makes it ideal for 3D modeling, game development, architectural visualization, VFX, and product rendering workflows. Compatible with Blender, Unreal Engine, Unity, 3ds Max, Cinema 4D, and other leading 3D software, it fits well into industrial corridors, sci-fi environments, abandoned structures, and crime or disaster scenes where broken glass detail is essential. The 4K resolution ensures crisp detail even at close-up shots, delivering highly believable surface damage effects for creative 3D projects.
Best Uses for This Texture
- Windows, panels and architectural glazing
- Decorative glass surfaces
- Product visualization and close-up material studies
- Game props and environment details
- Realtime and WebGL transparency previews
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.