Cracked and Holed Plaster Wall PBR Texture with Rough Blue Paint and Chipped Edges

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked and Holed Plaster Wall with Rough Blue Paint and Chipped Edges seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-plaster-wall-texture-with-holes-3
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless PBR-ready texture showcases a heavily cracked and holed plaster surface with peeling and jagged paint chips. The cracked structure consists of sharp splits and scattered fractures that expose the plaster beneath the top paint layer. The main colors vary between a worn pale blue paint over beige plaster background, adding depth and realism to the surface. The texture conveys a dry, eroded feel with rough edges and peeling flakes, simulating extensive wear and damage. The cracks appear in an irregular web-like pattern combined with larger chipped areas and holes, suggesting neglect or weathered decay. This tileable 4K texture is ideal for 3D modeling, game development, architectural visualization, and VFX scenes requiring realistic damaged paint on plaster walls. It integrates seamlessly into engines like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. The texture fits perfectly in environments such as abandoned buildings, industrial corridors, post-apocalyptic settings, or aged factory interiors where surface wear and deterioration are key visual elements. Its detailed damage and natural color breakdown provide an authentic rugged appearance for props, architectural elements, and environmental assets.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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