Texture Info
| ID | cracked-seamless-pbr-weathered-wood-texture-with-holes-and-paint-peeling |
| Category | Cracked & Holes |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This high-resolution seamless 3D PBR texture captures the weathered surface of old wooden planks extensively damaged by large, deep round holes. The wood grain runs vertically with distinctive cracks, splits, and chipped edges surrounding each hole, revealing a rugged, eroded texture beneath the faded, peeling white paint. The color palette ranges from warm tan and brown hues of the wood to cool grey tones, complemented by scattered orange and dark spots resembling rust or dirt patches. The texture's surface conveys a dry, rough feel, evoking aged, neglected wood that has clearly endured long exposure to harsh conditions. White paint flakes irregularly peel and curl around the holes, adding an authentic layer of wear and decay. The holes themselves have jagged edges with crumbling material exposed inside, enhancing the realism of heavy damage or corrosion. This seamless texture is ready to tile infinitely without visible seams, suitable for advanced PBR workflows. It's perfectly optimized for 3D modeling, game development, architectural visualization, and VFX projects using Blender, Unreal Engine, Unity, 3ds Max, or Cinema 4D. Ideal for creating rustic wooden surfaces in abandoned buildings, industrial corridors, post-apocalyptic environments, or distressed props that require an authentic worn look. The combination of cracked wood, peeling paint, and cratered holes delivers a unique tactile quality, setting this texture apart for users seeking genuine aging effects in their digital scenes.
Best Uses for This Texture
- Wood floors, parquet and wall panels
- Furniture, cabinets and product renders
- Rustic beams, fences and exterior props
- Game environment surfaces
- Archviz interiors and close-up material shots
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.