Cracked Paint PBR Texture Featuring Deep Fractures and Jagged Chipped Edges in Dark Red

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked Paint Featuring Deep Fractures and Jagged Chipped Edges in Dark… seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-paint-texture-with-deep-fractures-4k
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This 4K seamless PBR texture depicts aged and cracked paint with a distinct dark red hue layered over a blue metallic base. The surface is fragmented into uneven, irregular shards by deep fractures and jagged, chipped edges revealing the underlying layer. The cracking pattern is complex and non-linear, featuring multiple sharp splits and tiny hairline cracks that add realistic detail. The paint appears worn and slightly glossy, while the exposed metal underneath shows subtle roughness and oxidation tones, enhancing the sense of decay. Overall, the texture combines the tactile qualities of brittle, peeling paint with an industrial, eroded feel. Its seamless and tileable nature allows for continuous application without visible edges, making it perfect for covering large surfaces in 3D modeling and visualization. This texture excels in creating weathered industrial environments, aging factory equipment, sci-fi props, or urban ruins in game engines like Unreal Engine, Unity, and 3ds Max, as well as in Blender and Cinema 4D workflows. The distinctive interplay of red paint and exposed metal beneath gives artists a unique tool to convey advanced stages of material degradation, wear, and corrosion within their projects.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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