cracked and holed white plaster PBR texture with jagged fractures

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked And Holed White Plaster With Jagged Fractures seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-white-plaster-holes-texture-4k
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This 4K seamless PBR texture features a white plaster surface exhibiting a complex network of jagged cracks and fractured edges with visible holes and pits. The cracks create irregular, sharp splits with deep fissures that emphasize the worn and damaged character of the plaster. The surface is predominantly white with subtle gray shading that enhances the depth and elevation of its fractured areas. The rough, dry texture shows signs of erosion with small chips and scattered specks on the plaster chunks around the holes, providing realistic imperfections and a natural aged appearance. The pattern is highly detailed yet non-directional, resembling natural cracking and breaks that appear organically across plaster or drywall materials. This tileable texture is optimized for PBR workflows, supporting realistic rendering in 3D modeling, architectural visualization, games, and VFX scenes. It integrates seamlessly in engines like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Ideal for environments depicting damaged interiors, abandoned buildings, industrial decay, or renovation scenes, this texture offers a convincing cracked plaster effect to enhance realism and tactile appeal in your 3D projects.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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