Cracked Concrete Hole Texture with Detailed Fractures and Debris

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked Concrete Hole with Detailed Fractures and Debris seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-concrete-hole-texture-4k-2
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This 4K seamless PBR texture showcases a highly detailed cracked concrete surface with a distinctive circular hole at its center. Surrounding the hole, jagged cracked lines radiate outward forming fractured segments that emphasize structural damage. The concrete’s rough surface is characterized by scattered debris, chipped edges, and small pits, adding a realistic sense of debris and decay. The primary color palette consists of white and pale gray tones with subtle shadows accentuating the depth of the hole and fractures. Fine dust and micro-cracks cover the surrounding flat surface, enhancing its weathered, worn appearance. This tileable texture is perfectly prepared for physically-based rendering workflows and is compatible with software such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. It fits perfectly in scenes depicting industrial corridors, factory floors, damaged urban structures, and sci-fi or post-apocalyptic environments where cracked concrete and visible structural damage are key visual elements. Its high resolution and seamless tiling make it suitable for large-scale architectural visualization, game environment detailing, and VFX productions that require authentic damaged surface details.
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Best Uses for This Texture

  • Architectural concrete walls
  • Industrial floors and slabs
  • Urban props and background walls
  • Game environment surfaces
  • Realtime and WebGL material previews

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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