This seamless and tileable PBR texture features a white plaster wall surface characterized by fine, natural cracks and a prominent circular indentation recessed into the wall. The base color is a clean white, slightly weathered with soft grayish shadows and subtle dark spots representing worn areas and dirt accumulation. Cracks are thin, spiderweb-like fractures radiating from the edge of the circular recess and extending irregularly across the surface, creating a delicate yet realistic aged effect. The surface exhibits a matte, dry plaster feel with minor roughness, conveying a lightly weathered but well-maintained structural element. The circular indentation adds architectural interest and depth to the surface, emphasizing the material's layered nature and structural wear. This texture is PBR-ready at 4K resolution, ensuring high detail and accurate material response in real-time and offline rendering engines including Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Its neutral coloring and moderate damage pattern make it well suited for scenes such as modern architectural visualizations, post-constructed buildings showing subtle aging, sci-fi habitats with realistic wall wear, or detailed props like industrial panels and concrete facades. The seamless tileability allows for easy repetition without visible borders, perfect for large surfaces requiring uniform coverage. Add authenticity and intricate detail to your 3D projects with this high-quality cracked white plaster wall texture designed for versatility and realism in diverse digital environments.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.