Archviz Cloth Clothes Fabric Substance Designer Textile — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Cloth Clothes Fabric Substance Designer Textile — Seamless PBR Texture

IDarchviz-cloth-clothes-fabric-substance-designer-textile
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Cloth Clothes Fabric Substance Designer Textile is expertly crafted from a finely woven base substrate consisting of organic fibers emblematic of premium textile materials commonly applied in architectural visualization and digital garment creation. The fabric’s structure features a balanced porosity and carefully oriented grain reflecting the natural interlacing of threads with slight surface irregularities that lend a subtle tactile depth and enhance realism. Polymer-based binders are integrated within the textile matrix to provide both durability and flexibility ensuring the material withstands various digital lighting conditions without compromising softness. Pigments and dyes are consistently applied across the fabric’s surface delivering a natural and uniform color profile that adapts well under diverse lighting scenarios while the matte finish maintains a soft non-reflective appearance that accurately captures the interplay of light and shadow typical of real cloth surfaces.

This seamless PBR fabric texture includes a comprehensive set of maps optimized for high-quality archviz and real-time rendering workflows. The 8K BaseColor/Albedo map reveals rich nuanced color variations and natural tonal shifts while the Normal map replicates the intricate weave microstructure adding convincing depth and texture detail to any 3D model. Roughness maps define the fabric’s low-gloss soft finish preventing unwanted reflections and preserving a tactile feel whereas the Metallic channel remains at zero consistent with the non-metallic nature of textile materials. Ambient Occlusion maps deepen the perception of thread interweaving and crevices enhancing shadow definition and Height/Displacement maps capture the subtle surface relief of the weave enabling enhanced parallax and depth effects when utilized in compatible rendering engines like Blender Unreal Engine and Unity.

Designed for seamless large-scale tiling this textile ensures consistent detail and color continuity across extensive surfaces without visible seams making it ideal for applications such as draped curtains upholstered furniture or detailed digital clothing in archviz scenes. To achieve the most natural fabric proportions and visual fidelity adjusting the UV scale is recommended allowing users to tailor the appearance to their specific project requirements. Additionally fine-tuning the roughness map can simulate a range of fabric finishes—from soft fresh cotton to subtly worn or aged textiles—offering flexibility for diverse artistic directions. This versatile and meticulously developed substance fabric texture supports a wide range of visualization and game design projects delivering realistic cloth presence and tactile authenticity across all supported platforms.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.