Seamless 3D texture of fire scorch marks on burnt paper PBR 8K free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3D texture of fire scorch marks on burnt paper PBR 8K

Texture Info

IDseamless-3d-texture-of-fire-scorch-marks-on-burnt-paper-pbr-8k
CategoryFire
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture captures the intricate details of fire scorch marks on burnt paper surfaces, rendered at an impressive 8K resolution using physically based rendering (PBR) techniques. The base substrate resembles fragile, organic paper fibers that have been chemically altered and charred by intense heat. The texture reveals natural burn patterns with uneven edges and curling, where thermal decomposition has caused the cellulose fibers to darken and fragment. Subtle layers of ash, fire dust, and burnt residue create a realistic surface finish, combining matte and slightly roughened areas that reflect the complex interaction between charred paper and residual combustion byproducts. The texture’s porosity and weathering manifest through fine cracks and delicate grain orientations, emphasizing the fragile, brittle nature of fire-damaged paper.*

In the PBR workflow, the BaseColor/Albedo channel accurately portrays the nuanced burnt hues ranging from deep blacks and browns to faded yellows and grays, simulating soot and carbon deposits. The Normal map delivers fine surface relief details such as curled edges, raised ash particles, and subtle fiber lifts, enhancing the tactile realism of the burnt paper. Roughness values vary naturally across the texture, with smoother, less reflective charred areas contrasting against more abrasive ash-covered regions. The Metallic channel remains near zero, reflecting the organic, non-metallic nature of paper. Ambient Occlusion adds depth to crevices and burnt indentations, while the Height/Displacement map accentuates the irregular surface topography, particularly around the curled and burnt edges.*

Designed for neutral lighting conditions and optimized for albedo-only use, this texture tiles seamlessly without visible seams, making it ideal for digital art, visual effects, and realistic scene creation requiring authentic fire damage appearances. Its high fidelity and photorealistic quality ensure compatibility and readiness for popular platforms such as Blender, Unreal Engine, and Unity, facilitating easy integration into various 3D projects. For best results, it is recommended to adjust the UV scale to match the paper grain size realistically and fine-tune the roughness parameters to balance between matte burnt areas and slightly reflective ash deposits, enhancing the material’s natural variation and depth.*

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.