Seamless 3D texture of burnt metal with fire residue PBR 8K surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3D texture of burnt metal with fire residue PBR 8K surface

Texture Info

IDseamless-3d-texture-of-burnt-metal-with-fire-residue-pbr-8k-surface
CategoryFire
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture depicts a burnt metal surface characterized by intense fire residue and pronounced oxidation, captured in stunning photorealistic 8K resolution. The base substrate is heavy industrial-grade metal, exhibiting a complex interplay of oxidized iron oxide layers and carbonized soot deposits resulting from prolonged high-temperature exposure. The texture intricately portrays the granular structure of the metal’s surface, including charred patches and varied residues that simulate realistic fire damage. Fine details such as micro cracks, soot accumulation, and subtle discoloration appear naturally blended, thanks to the high-fidelity PBR material channels designed for accurate light interaction and surface response.

In the PBR workflow, the BaseColor/Albedo map reveals the nuanced hues of burnt and oxidized metal, ranging from deep charcoal blacks and rusty browns to faded reddish-orange oxide stains. The Normal map enhances the surface’s worn and uneven texture, highlighting raised char marks and roughened metal grains. Roughness values vary subtly across the surface to replicate areas of hardened soot contrasted with smoother oxidized patches, while the Metallic channel emphasizes the metal’s inherent reflective properties beneath the fire damage. Ambient Occlusion deeply integrates shadows within crevices and charred indentations, adding depth. The Height/Displacement map provides realistic surface relief for enhanced parallax effects, emphasizing the layered buildup of burnt residues and oxidation. This texture’s neutral lighting design and albedo-only rendering make it adaptable across diverse environments without color bias.

Crafted for seamless tiling, this burnt metal 3D texture is fully optimized at 8K resolution, ensuring exceptional detail even on large-scale models. It is Unreal Engine, Blender, and Unity ready, facilitating straightforward integration into industrial damage visual effects, gaming assets, or any scene requiring authentic burnt metal surfaces. For practical application, adjusting the UV scale to larger values can prevent repetitive patterns in close-up views, while fine-tuning roughness can simulate different stages of soot accumulation or surface erosion. This flexibility ensures the texture can convincingly represent a wide range of burnt metal conditions with realistic fire residue and oxidation effects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.