Seamless 3d texture pbr 8k fire cracked earth with charred cracks and cinder dust free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k fire cracked earth with charred cracks and cinder dust

Texture Info

IDseamless-3d-texture-pbr-8k-fire-cracked-earth-with-charred-cracks-and-cinder-dust
CategoryFire
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8K resolution PBR 3D texture showcases a fire cracked earth surface characterized by detailed charred cracks and delicate cinder dust particles. The base substrate mimics a mineral-rich, weathered soil layer, heavily affected by intense thermal exposure. The surface composition includes burnt organic fragments such as bark remnants embedded around the edges, contributing to an authentic, natural appearance. The texture reveals a porous, blistered finish where dark soot and fine ash settle deeply within the fissures, enhancing the rugged and weathered look. Pigments and oxide layers in the BaseColor channel replicate the varying shades of scorched earth, ranging from deep blacks and grays to subtle reddish-browns, while the Normal and Height maps emphasize the intricate cracking pattern and surface depth caused by thermal stress and fire weathering.

In the PBR workflow, the Roughness map captures the contrasted surface qualities—smooth, ashen dust patches juxtaposed with rough, cracked, and blistered areas—offering realistic light scattering that simulates charred earth’s natural texture. The Metallic channel is minimal, reflecting the predominantly non-metallic composition of the soil and burnt organic matter, while the Ambient Occlusion enhances the depth perception in the fissures and crevices, accentuating the texture’s natural micro-variation. This texture tiles seamlessly without visible repetition, making it ideal for large-scale 3D environments that require authentic fire damaged ground surfaces. It is fully optimized and ready for integration in Blender, Unreal Engine, and Unity, supporting high-fidelity renders and real-time applications alike.

When applying this fire cracked earth texture, consider adjusting the UV scale to maintain the fine detail of charred cracks and cinder dust at close range, ensuring the intricate thermal cracking and ash settling remain visually impactful. Additionally, fine-tuning the Roughness can help achieve the desired balance between matte dusty patches and glossy, blistered surfaces, enhancing realism in various lighting conditions. This texture is well-suited for natural disaster simulations, post-fire landscapes, or any 3D scene requiring an authentic representation of fire-weathered earth and ground surfaces with enhanced visual complexity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.