This seamless 3D texture in stunning 8K resolution showcases a meticulously crafted fire colored gradient, blending vivid red, orange, and yellow hues to evoke a dynamic fiery aura. The material composition suggests a mineral-based substrate with fine ceramic-like granularity, enhanced by organic binders that create a balanced surface porosity. This subtle texture mimics natural thermal oxidation and heat-induced color shifts, producing a smooth gradient with natural micro-variations that prevent visible tiling or repetition. The surface finish appears semi-polished with a faint matte overlay, reflecting the interplay of flame and heat while maintaining a realistic tactile feel reminiscent of weathered metal or scorched stone.
In PBR terms, the BaseColor (Albedo) channel captures the vibrant red-orange-yellow spectrum with gradual transitions, reproducing the intense fireburst appearance and thermal glow. The Normal map adds delicate surface undulations and micro-flares that simulate the subtle raised texture of flame flickers and heat waves. Roughness values vary to reflect the interplay between glowing hot zones and cooler, more diffuse areas, creating contrast between shiny flare highlights and matte background zones. The Metallic channel remains low, emphasizing the organic, non-metallic nature of the texture, while Ambient Occlusion introduces soft shadowing in crevices and subtle surface depressions. Height/Displacement maps provide gentle depth cues, enhancing the illusion of layered flame patterns and heat distortion for added realism in close-up renders.
Designed for seamless tiling, this fire colored gradient texture is fully optimized for use in Blender, Unreal Engine, and Unity, ensuring ease of integration into 3D scenes requiring vibrant and realistic fire effects. When applying this texture, adjusting the UV scale to balance detail density is recommended—larger scales emphasize broad color transitions, while smaller scales highlight intricate micro-variations. Additionally, fine-tuning roughness can enhance the fiery glow effect by controlling how light reflects across the surface, enabling tailored appearances from soft ember-like finishes to intense, high-gloss flare zones. This versatile, photorealistic PBR material is ideal for backgrounds, overlays, and environmental effects that demand an authentic, fiery gradient with rich color depth and thermal intensity.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
