Aged Parquet Floor Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Aged Parquet Floor Seamless Texture

IDaged-parquet-floor-seamless-texture
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Aged Parquet Floor Seamless Texture is an expertly crafted AI-generated flooring texture that authentically replicates the intricate composition of traditional parquet wood flooring. This texture captures the essence of aged hardwood panels showcasing natural wood grain orientations subtle porosity from years of wear and the warm patina developed through time. The base material a dense hardwood substrate is visually expressed through rich varied pigments and organic colorants simulating natural oxide layers and minor surface discoloration. The binders and adhesives that hold the parquet blocks together are implied by finely detailed seams and joint patterns while the surface finish balances a gently worn matte sheen with hints of polished areas reflecting the characteristic weathering and light abrasion of vintage floors.

Technically this seamless aged parquet floor texture excels in delivering high-resolution detail up to 8K ensuring crisp clarity even on expansive surfaces without any visible repetition or seams. The texture is optimized for modern PBR workflows with each material channel thoughtfully designed. The BaseColor (Albedo) channel reproduces the nuanced wood tones and natural color variations while the Normal map highlights the subtle grain relief and slight surface irregularities caused by aging and use. The Roughness map accurately controls surface reflectivity balancing glossy and matte patches to mimic the floor’s worn finish and the Metallic channel remains minimal appropriate for organic wood material. Ambient Occlusion enhances depth perception at joints and crevices and the Height/Displacement map adds realistic surface breakup emphasizing the texture’s three-dimensional character in real-time engines.

This tileable aged parquet floor seamless texture integrates effortlessly into Blender Unity and Unreal Engine environments with minimal setup enabling artists and developers to accelerate their flooring material workflows. It’s ideal for real-time scenes cinematic renders level dressing and detailed material studies providing a reliable natural and believable wood floor surface. For best results consider scaling UVs to a realistic dimension to retain the texture’s fine detail and subtly adjust roughness to control light interaction and highlight the aged character without oversharpening the surface. Incorporating a light normal or ambient occlusion pass can further enhance visual richness while maintaining a clean repeatable pattern that scales elegantly across large areas.

The ai texture aged parquet floor seamless texture offers a realistic 3D preview with detailed flooring textures that highlight the aged parquet floor seamless texture’s natural wear and intricate grain patterns.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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