Classic Stone Floor Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Classic Stone Floor Seamless Texture

IDclassic-stone-floor-seamless-texture
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Classic Stone Floor Seamless Texture showcases a meticulously crafted material that captures the authentic essence of natural stone flooring. This texture simulates a classic mineral-based stone substrate featuring subtle mineral grains and fine aggregates bound together by natural cementitious compounds. Its surface exhibits a honed finish with gentle weathering and slight porosity reflecting years of wear while maintaining structural integrity. The coloration arises from natural oxide layers and earthy pigments lending warm muted tones that evoke timeless stone craftsmanship. This realistic composition is carefully translated across PBR channels: the BaseColor/Albedo channel reveals nuanced color variations while the Normal map emphasizes the delicate grain orientation and surface irregularities. The Roughness channel balances polished and matte areas mimicking the stone’s semi-reflective qualities and the Ambient Occlusion enhances depth in crevices. The Height/Displacement map subtly accentuates surface relief providing convincing dimensionality without overwhelming detail. Metallic content is minimal underscoring the organic mineral nature of the flooring.

Rendered at an ultra-high resolution of up to 8K this tileable classic stone floor seamless texture maintains exceptional clarity and cohesion even on expansive UV islands ensuring crisp detail and consistent realism across various scales. Designed with modern production pipelines in mind it seamlessly integrates into popular 3D software including Blender Unreal Engine and Unity delivering predictable and repeatable results for both real-time scenes and cinematic renders. Whether utilized for level dressing architectural visualization or material studies this texture adapts effortlessly to diverse project needs offering both visual fidelity and workflow efficiency.

To optimize realism it is recommended to carefully adjust the roughness and normal intensity parameters to suit your specific lighting rig and environmental conditions. Scaling the UVs appropriately will preserve the natural grain and surface features without artificial repetition. This attention to detail helps keep the material grounded within your scene enhancing believability. The Classic Stone Floor Seamless Texture is a versatile high-quality asset that enriches any flooring textures library enabling faster iteration and more convincing stone floor compositions in your 3D projects.

The AI-generated classic stone floor seamless texture offers a highly detailed PBR appearance with a seamless classic stone floor seamless texture ideal for realistic 3D preview applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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