Square Large Floor — Tiles Clean Uneven Uneven Smooth Square — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Square Large Floor — Tiles Clean Uneven Uneven Smooth Square — PBR seamless 3D texture

IDtiled-floor-001-tiles-clean-uneven-smooth-square-large
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Square Large Floor texture is expertly designed to replicate a man-made tiled floor composed primarily of ceramic and mineral-based substrates. Each tile is bonded using durable polymer adhesives that provide exceptional structural strength and long-lasting performance. The texture features a clean yet uneven surface finish reflecting subtle variations in tile height and grout depth that mimic the natural irregularities of large square tiles. The surface finish balances smoothness with a delicate roughness achieved through a finely brushed effect that adds tactile realism and visual complexity while maintaining a predominantly polished appearance. Natural mineral pigments and layered oxide deposits create a neutral earthy color palette making this texture highly versatile for indoor floors outdoor patios and even wall cladding applications.

Within the physically based rendering (PBR) workflow this seamless tileable 3D texture set includes meticulously crafted maps such as Albedo (BaseColor) Normal Roughness and Ambient Occlusion all optimized for consistent and accurate results across Blender Unreal Engine and Unity. The Albedo map offers clean true-to-life tile colors with subtle mineral variations but no baked-in shadows ensuring natural coloration. The Normal map defines the uneven tile surfaces and grout lines adding realistic depth and enhancing light interaction for a convincing 3D effect. Roughness values are carefully calibrated to portray a smooth yet slightly worn tile surface producing nuanced reflections without excessive glossiness. The Ambient Occlusion map intensifies shading around crevices and tile edges reinforcing depth and realism. Available in resolutions up to 8K this texture delivers exceptional detail suitable for close-up renders and high-end architectural visualizations while a 4K version maintains broad compatibility and performance.

Constructed with physically based principles in mind this tileable material supports the metal/roughness workflow and adapts seamlessly to varying lighting conditions and rendering engines. To maximize realism it is recommended to adjust the UV scale to closely match the actual dimensions of the large square tiles and to slightly increase roughness values when used in outdoor environments to simulate weathering and surface wear. This careful integration of base materials polymer bonding agents natural mineral pigments and precise PBR channel mapping ensures that the texture not only looks authentic but also performs reliably across diverse digital content creation pipelines enhancing the realism of indoor and outdoor tiled floors walls and other architectural surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.