Tiles Square Ceramic — Grid Beige Floor Square Ceramic Regular — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Tiles Square Ceramic — Grid Beige Floor Square Ceramic Regular — PBR seamless 3D texture

IDfloor-tiles-08-tiles-square-ceramic-regular-grid-beige
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture showcases a meticulously crafted square ceramic tile designed with a regular grid pattern in a warm beige tone to emulate clean man-made floor tiles. The base substrate is a high-quality ceramic mineral known for its durability and subtle porosity enhanced with fine natural binders that ensure cohesion without compromising the tile’s uniform surface. The tile’s surface finish is smooth and matte highlighting the ceramic’s inherent texture with delicate variations in roughness and subtle grain orientation that add realistic depth. The beige colorants are achieved through mineral oxide pigments providing a natural and consistent hue that resists fading and weathering suitable for both indoor and outdoor environments.

This PBR texture pack includes all essential maps—Albedo (BaseColor) Normal Roughness Ambient Occlusion (AO) and Height (Displacement)—each carefully calibrated to replicate the physical and visual properties of ceramic floor tiles. The Albedo map captures the tile’s soft beige coloration and subtle surface variations while the Normal map defines the fine surface relief and tile edges for realistic light interaction. Roughness controls the surface reflectivity balancing between the tile’s slightly matte finish and the natural wear patterns. The AO map enhances shadowing in crevices and grout lines adding depth to the grid layout and the Height map delivers accurate displacement for enhanced parallax effects in 3D applications. These channels are optimized for the metal/rough workflow ensuring consistent shading across real-time and offline renderers.

Provided at a base resolution of 4K with an optional upgrade to 8K this texture set is fully tileable and optimized for seamless integration into modern digital content creation pipelines. It performs reliably across major game engines like Unreal Engine and Unity as well as DCC tools such as Blender delivering balanced detail and performance without requiring manual adjustments. The PNG and EXR formats included maintain high fidelity and flexibility supporting both standard and high-end rendering workflows. For best results in your projects consider adjusting the UV scale to match the intended floor layout and fine-tuning roughness values to achieve the desired level of glossiness depending on lighting conditions and environmental context.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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