Flower Scattered Gravel — Gravelly Floor Albedo Stones Scattered — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Flower Scattered Gravel — Gravelly Floor Albedo Stones Scattered — PBR seamless 3D texture

IDflower-scattered-gravel-gravel-stones-driveway-gravel-gravelly-ground-petals-sca
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Flower Scattered Gravel seamless 3D texture presents an intricately detailed composition of natural gravelly ground interspersed with delicate scattered petals leaves and floral debris. The base substrate primarily consists of mineral aggregates—small stones and driveway gravel—bound together by organic soil and fine plant debris creating a textured porous surface typical of outdoor floors under jacaranda trees or similar environments. The material’s surface finish is matte with subtle roughness variations reflecting weathering and natural wear giving it an authentic unpolished look that balances visual complexity and realism. Earthy pigments and oxide layers subtly tint the stones and floral elements enriching the albedo with warm natural hues that highlight the gravel’s diverse mineralogy alongside the soft colors of scattered flowers and leaves.

In the PBR workflow this texture pack includes high-resolution albedo (BaseColor) maps capturing the true color and diffuse reflectance of the gravel and floral components without metallic reflections as these elements are naturally non-metallic. The normal maps enhance surface intricacies emphasizing grain orientation and the rough uneven profile of stones petals and plant debris. Roughness maps define varying micro-surface qualities from the coarser weathered driveway stones to the softer more delicate floral debris supporting realistic light scattering and shading. Ambient Occlusion (AO) provides depth by simulating subtle shadowing in crevices between gravel and scattered leaves. Height maps add displacement detail crucial for accurate parallax effects and enhanced surface relief in both real-time engines and offline renderers ensuring consistent shading and realism across Blender Unreal Engine and Unity.

Optimized for modern pipelines this texture is tileable and available in 4K resolution with an optional 8K upgrade for high-end projects requiring exceptional detail. It uses a metal/rough workflow calibrated for reliable results without manual tweaking balancing fine detail and performance across diverse digital content creation suites and game engines. For best practical results adjusting the UV scale to match the intended scene context—such as driveway stones or garden floors—can greatly enhance visual authenticity. Additionally fine-tuning roughness values can help simulate varying moisture levels or wear patterns on the gravelly surface allowing for dynamic interaction with lighting conditions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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