Stylized Cartoon Floor Ground Stone — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Stylized Cartoon Floor Ground Stone — Seamless PBR Texture

IDstylized-cartoon-floor-ground-stone
Flooring
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This stylized cartoon floor ground stone texture is expertly crafted to capture the essence of a vibrant hand-painted stone surface designed specifically for physically based rendering workflows. The underlying base substrate mimics a compacted mineral aggregate resembling natural stone with a subtle grain orientation and slight porosity that adds visual depth without overwhelming detail. This carefully balanced porosity suggests a weathered yet well-maintained stone floor lending authenticity while adhering to the clean simplified aesthetics typical of cartoon styles. Pigments and colorants are applied in broad flat layers consistent with the stylized approach emphasizing a smooth and consistent color response across the entire surface. The finish is matte with a faintly rough texture simulating a gently worn stone ground that appears tactile and believable without glossiness or excessive wear.

In terms of materials and composition this texture combines mineral-based aggregates with subtle binding elements that hold the compacted grains together reflecting the natural cohesion seen in stone flooring. The pigments used emulate natural oxide layers and mineral dyes applied uniformly to maintain the stylized cartoon look without sacrificing vibrancy or realism. The PBR texture set includes all essential channels optimized for seamless tiling at resolutions up to 8K ensuring exceptional clarity and detail for large-scale applications. The BaseColor (Albedo) channel showcases the vivid hues and flat color distribution while the Normal map introduces gentle surface irregularities and subtle depth to enhance dynamic lighting effects. Roughness values are calibrated to reflect the matte lightly weathered surface avoiding unwanted gloss and the Metallic channel remains minimal accurately representing the non-metallic nature of stone. Ambient Occlusion maps emphasize crevices and edges boosting spatial definition while Height/Displacement maps enable advanced parallax and displacement effects compatible with real-time engines like Unreal Engine and Unity as well as offline renderers such as Blender.

Designed for versatile use in architectural visualization game development and real-time rendering this stylized cartoon floor ground stone texture delivers both aesthetic appeal and technical excellence. To optimize visual results adjusting the UV scale is recommended to preserve the texture’s stylized proportions and prevent noticeable repetition across surfaces. Additionally fine-tuning the roughness values can simulate varying degrees of surface wear or moisture allowing customization to fit specific project needs. The consistent color response and gamma settings ensure seamless integration with different rendering pipelines making this texture a reliable and adaptable choice for creative professionals seeking high-quality stylized stone surfaces with subtle depth and realistic material properties.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.