Tiled Vinyl Floor Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Tiled Vinyl Floor Seamless Texture

IDtiled-vinyl-floor-seamless-texture
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Discover the Tiled Vinyl Floor Seamless Texture a meticulously designed tileable texture tailored for the flooring category ideal for modern 3D pipelines and workflows. This texture captures the essence of vinyl flooring composed of a polymer-based substrate with embedded mineral fillers and synthetic binders resulting in a durable water-resistant surface. The composition reflects typical vinyl layers where pigments and colorants produce subtle variations in hue while a fine grain orientation mimics the natural patterning of tiled vinyl sheets. The surface finish showcases a low-gloss slightly textured sheen that balances realism with wear characteristics replicating gentle abrasions and minor porosity consistent with everyday foot traffic and aging. These intricate material qualities translate seamlessly into PBR channels: the BaseColor (Albedo) reveals soft muted pigments with natural tonal shifts; the Normal map captures the delicate embossing and tile separations; Roughness controls the semi-matte finish avoiding excessive shine; Metallic remains minimal to none reflecting the polymeric nature; Ambient Occlusion enhances depth around tile edges and crevices; and Height/Displacement subtly defines tile elevation changes for enhanced realism in close-up renders.

Rendered at up to 8K resolution this seamless tiled vinyl floor texture delivers exceptional clarity and cohesion even when applied over large UV islands ensuring consistent detail without visible repetition. It is optimized for a broad range of applications from real-time scenes within game engines like Unreal Engine and Unity to high-fidelity cinematic renders and detailed architectural visualizations in Blender. The texture’s AI-generated foundation ensures a natural believable look by balancing sharp detail with controlled noise avoiding overly uniform or artificial appearances. This makes it an excellent choice for level dressing material studies and any project requiring reliable high-quality flooring textures that integrate smoothly into modern PBR workflows.

For practical use it is recommended to adjust the UV scale thoughtfully to prevent pattern tiling from becoming too obvious especially in expansive environments. Additionally fine-tuning the roughness parameter can help achieve the desired surface reflectivity from a lightly worn matte to a subtly polished finish. Incorporating a subtle ambient occlusion pass and a gentle normal map enhances surface breakup and depth perception without oversharpening features contributing to a more immersive and realistic material presentation. This tileable tiled vinyl floor seamless texture truly supports creative flexibility and technical precision across diverse digital content creation platforms.

The AI-generated tiled vinyl floor seamless texture offers a highly detailed seamless tiled vinyl floor seamless texture with realistic PBR appearance allowing for an accurate 3D preview of material composition and surface qualities.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.