Ornamental Marble Floor Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Ornamental Marble Floor Seamless Texture

IDornamental-marble-floor-seamless-texture
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Ornamental Marble Floor Seamless Texture is a meticulously crafted AI-generated material designed specifically for advanced flooring applications in 3D environments. This texture simulates a high-quality marble substrate composed primarily of natural mineral aggregates bound together by a crystalline matrix capturing the organic complexity of real marble floors. The surface finish is polished to a smooth reflective sheen that highlights the intricate veining and subtle color variations typical of ornamental marble with pigments and oxide layers providing depth and natural hues. The composition reflects low porosity and minimal weathering ensuring a clean and elegant appearance suitable for both indoor architectural visualization and concept prototyping.

In terms of physically based rendering (PBR) channels the BaseColor (Albedo) reflects the warm and cool tones of the marble’s natural pigments while the Normal map encodes fine surface details and slight undulations to enhance realism without exaggerated roughness. The Roughness channel is carefully balanced to reproduce the polished finish—low enough to create a subtle gloss but with controlled micro-roughness to avoid unnaturally sharp reflections. The Metallic channel remains near zero as marble is inherently a non-metallic stone. Ambient Occlusion contributes to the perception of depth in the crevices and veins and the Height/Displacement map subtly accentuates surface relief for improved parallax effects and tactile realism in real-time engines.

This tileable ornamental marble floor seamless texture is optimized for high-resolution workflows with up to 8K detail making it ideal for use in Blender Unity and Unreal Engine with minimal setup required. It scales elegantly across large surfaces without visible seams or repetition artifacts accelerating your flooring texture workflows in environment art and architectural visualization projects. For best results adjust the UV scale to maintain natural veining proportions and fine-tune the roughness map to match lighting conditions enhancing the material’s authenticity. Combining this AI texture with a subtle ambient occlusion pass and a light normal map overlay will further enrich surface breakup delivering a believable and polished finish for any flooring scene.

The AI-generated seamless ornamental marble floor seamless texture offers a highly detailed PBR appearance with realistic flooring textures allowing for an accurate 3D preview of ornamental marble floor seamless texture in various design applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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