Geometric Stone Floor Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Geometric Stone Floor Seamless Texture

IDgeometric-stone-floor-seamless-texture
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Geometric Stone Floor Seamless Texture is a meticulously crafted AI-generated texture designed to replicate the natural complexity and elegance of stone flooring with a geometric pattern. This tileable geometric stone floor seamless texture combines mineral-based substrates—typically quartz or granite aggregates bound by natural cementitious materials—with subtle surface weathering and micro-detailing that enhance its realism. The texture’s composition reveals fine grain orientation and controlled porosity typical of well-pressed stone tiles with colorants derived from iron oxide pigments and mineral dyes that give a balanced natural stone palette. A gently polished finish is evident in the smooth yet slightly roughened surface suggesting wear and age without harsh reflectivity perfectly suited for realistic floor renderings.

In physically based rendering (PBR) workflows this texture excels by accurately representing its material properties across multiple channels. The BaseColor/Albedo map captures the nuanced color variations and geometric patterns inherent in natural stone. The Normal map conveys the subtle elevation changes and grain direction adding depth and tactile detail. Roughness values are calibrated to reflect a semi-matte surface balancing light diffusion and mild specularity typical of polished stone floors. The Metallic channel remains minimal or zero consistent with non-metallic stone materials while Ambient Occlusion enhances the perception of crevices and grout lines between tiles. Height and Displacement maps provide realistic relief and surface undulations essential for enhancing depth and parallax effects in real-time engines.

Rendered at resolutions up to 8K this tileable geometric stone floor seamless texture delivers exceptional clarity and scaling without visible seams making it ideal for large surfaces in real-time scenes cinematic renders or level dressing. It integrates seamlessly out-of-the-box with popular 3D software such as Blender Unreal Engine and Unity facilitating a smooth iteration loop for artists and developers. For optimal results it is recommended to maintain consistent UV scaling across assets to preserve the texture’s sharpness and avoid stretching and to fine-tune roughness parameters to match lighting conditions ensuring the stone floor retains its natural matte quality without appearing bland or overly reflective. Incorporating this texture into your material library enables faster and more convincing production-ready workflows for architectural visualization and game environments alike.

This AI-generated geometric stone floor seamless texture offers a highly detailed PBR appearance with realistic flooring textures allowing for an accurate 3D preview of the seamless geometric stone floor seamless texture composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.