Marble Floor Tiles Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Marble Floor Tiles Seamless Texture

IDmarble-floor-tiles-seamless-texture
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Marble Floor Tiles Seamless Texture is a high-quality AI-generated flooring texture designed to replicate the natural elegance of marble tiles with exceptional realism. This texture captures the intricate mineral composition of marble primarily composed of recrystallized carbonate minerals giving it a smooth yet subtly variegated surface. The base substrate appears dense and polished featuring characteristic veining patterns formed by mineral impurities that run through the stone while subtle variations in grain orientation and porosity add depth and authenticity. The surface finish is highly polished reflecting light softly to convey the classic sheen typical of marble floors. Coloration is achieved through natural pigments and oxide layers ranging from creamy whites to soft grays with occasional warmer veins all of which are faithfully represented in the texture’s BaseColor and Albedo maps.

This tileable marble floor tiles seamless texture excels in modern 3D pipelines supporting resolutions up to 8K for ultra-detailed visual fidelity. The PBR channels are meticulously crafted to enhance realistic rendering: the Normal map captures the fine surface undulations and subtle bevels of tile edges; Roughness maps define the polished yet slightly varied reflection properties allowing precise control over glossiness; Metallic maps are minimal as marble is a non-metallic stone; Ambient Occlusion maps add depth in crevices and grout lines enhancing spatial definition; and Height/Displacement maps simulate the gentle surface relief and grout separations for added dimensionality. These elements combine seamlessly ensuring clarity and cohesion even when applied to large UV islands without visible repetition or distortion.

Optimized for seamless integration this AI texture marble floor tiles seamless texture is fully compatible with Blender Unreal Engine and Unity requiring minimal setup to achieve professional-quality results. It is ideal for architectural visualization environment art concept prototyping and quick look development where realistic flooring textures are essential. For best results it is recommended to maintain consistent texel density across your assets and keep UV maps uniform to avoid pattern stretching. Additionally tuning the roughness channel can help tailor the surface reflectivity to match specific lighting conditions while subtle height map adjustments can enhance parallax effects for greater depth perception in close-up views.

The seamless marble floor tiles feature a highly detailed seamless texture that enhances their realistic PBR appearance allowing for an accurate 3D preview of the material's natural veining and reflective qualities.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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