Seamless 3d texture pbr 8k of barefoot marks on sandy riverbank sand surface free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k of barefoot marks on sandy riverbank sand surface

IDseamless-3d-texture-pbr-8k-of-barefoot-marks-on-sandy-riverbank-sand-surface
Footprints
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This photorealistic seamless 3D texture captures the intricate details of barefoot marks imprinted on natural riverbank sand rendered at an impressive 8k resolution for exceptional clarity and realism. The base substrate consists of fine mineral grains typical of sandy riverbanks exhibiting a loose granular composition with natural yellow sand tones enhanced by subtle pigments and iron oxide layers that give warmth and authenticity to the surface. The sand’s porosity and slight moisture retention influence the footprint impressions which reveal medium-depth sandy footprints with sharply defined toe foot arch and heel details. These features are accentuated by variations in grain orientation and mild erosion effects reflecting natural weathering and sediment displacement caused by water flow and foot traffic.

In terms of material composition the sand behaves as an organic-mineral blend where loosely bound quartz and feldspar particles create a textured yet smooth base. The absence of any artificial binders or adhesives ensures a natural roughness and friability which is effectively conveyed through the PBR channels. The BaseColor (Albedo) channel displays soft yellow and tan hues consistent with riverbank sand while the Normal map intricately models the footprint’s depth and grain structure enhancing tactile realism. The Roughness channel balances between smooth slightly damp areas within the footprint and the coarser drier surrounding sand providing a nuanced surface finish. The Metallic channel remains near zero as expected for this non-metallic organic surface whereas Ambient Occlusion emphasizes subtle shadowing within the footprint crevices. The Height/Displacement map accurately simulates the natural indentations and erosion enabling realistic parallax effects in real-time engines.

This seamless texture is fully optimized and ready for integration into Blender Unreal Engine and Unity projects making it ideal for river or beach environment scenes requiring authentic barefoot trail details. For best results it is recommended to adjust the UV scale carefully to match the intended scene scale ensuring footprint proportions remain natural. Additionally fine-tuning the roughness parameter can help simulate varying moisture levels on the sand surface enhancing the tactile impression of damp versus dry areas. Overall this 8k PBR texture offers a lifelike versatile solution for detailed environmental design perfect for adding depth and realism to sandy riverbank surfaces with barefoot marks.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.