Seamless 3d texture pbr 8k of human footprints on cement surface with footprint smudge free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k of human footprints on cement surface with footprint smudge

Texture Info

IDseamless-3d-texture-pbr-8k-of-human-footprints-on-cement-surface-with-footprint-smudge
CategoryFootprints
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture captures authentic human footprints embedded on a smooth cement surface, rendered at an exceptional 8k resolution for maximum detail and clarity. The base material is a finely finished cement substrate characterized by natural gray tones with subtle variations, reflecting mineral composition and slight weathering effects. The surface finish is smooth yet shows microscopic porosity typical of cured cement, enhanced by faint footprint smudges and residue that add realistic wear and tactile depth. These smudges and footprint impressions reveal detailed footwear tread patterns with crisp edges and soft smudging, indicating recent human activity and interaction with the surface. The texture’s composition hints at cement’s mineral binders and aggregates, with subtle grain orientation visible in the normal map, creating a convincing interplay of light and shadow across the footprint contours and surrounding ground.

In the PBR workflow, the BaseColor/Albedo channel reflects the cement’s natural gray pigment, enriched by slight color variations and shadowing from footprint residue, while the Normal map precisely encodes the subtle surface irregularities and tread pattern relief. The Roughness channel balances the smoothness of the cement with localized increases where footprint smudges create matte patches, simulating dust and dirt accumulation. The Metallic map remains near zero, consistent with the non-metallic nature of cement. Ambient Occlusion subtly enhances crevices and footprint edges, providing depth and grounding the texture within 3D environments. Height and Displacement maps emphasize the micro-elevations and depressions of the footprint ridges and smudged areas, enabling realistic parallax effects and physical ground deformation in engines like Unreal, Blender, and Unity.

Optimized for seamless tiling, this texture is ideal for urban and industrial 3D environments requiring realistic human footprints on cement surfaces, providing a natural ground appearance with footprint smudge and residue details. When applying, consider adjusting the UV scale to match the intended footprint size in your scene, and fine-tune the roughness settings to achieve the desired balance between polished cement and dusty, smudged textures. The 8k resolution ensures this texture maintains crisp detail even in close-up renders or high-fidelity visualizations, making it a versatile asset for architectural visualization, game design, and virtual production workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.