Seamless 8k PBR 3d Texture of Grass Footprints with Organic Debris free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 8k PBR 3d Texture of Grass Footprints with Organic Debris

Texture Info

IDseamless-8k-pbr-3d-texture-of-grass-footprints-with-organic-debris
CategoryFootprints
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8k resolution PBR texture vividly captures grass footprints pressed into a natural organic substrate, enriched with scattered leaf litter, pine needles, and subtle soil elements beneath the surface. The base material consists primarily of dense grassy vegetation intertwined with decomposed organic debris, creating a complex, layered composition. The grass blades themselves exhibit varied orientations and compression patterns where footprints have pressed them down, revealing the underlying earth. This organic surface is bound together by natural moisture and soil particles, contributing to a slightly porous yet cohesive texture. The color palette ranges from fresh vibrant greens of healthy blades to earthy brown tones of dried leaves and soil, providing a balanced, lifelike color contrast ideal for natural outdoor environments like forest floors or park grounds.

In PBR shader channels, this texture’s BaseColor map delivers realistic, nuanced greens and browns reflecting both living plant material and organic detritus. The Normal map accurately conveys the subtle depressions and raised grass blades, emphasizing footprint outlines and the soil's uneven surface beneath. Roughness values vary naturally, with smoother, slightly reflective grass blades contrasting against the matte, coarse organic debris and soil patches. The Metallic channel remains near zero, consistent with organic, non-metallic materials. Ambient Occlusion enhances shadowing within compressed grass and debris clusters, adding depth and realism. Height and Displacement maps emphasize the footprint indentations and scattered debris, supporting believable parallax effects in close-up views.

Designed for seamless tiling, this texture ensures continuous natural grass footprints and organic debris patterns without visible repetition, making it ideal for large-scale outdoor scenes and animations. Its 8k resolution guarantees exceptional detail and crispness, fully optimized and ready for use in Blender, Unreal Engine, and Unity workflows. For best results, adjusting the UV scale to match real-world grass blade sizes and fine-tuning roughness can help balance wet versus dry surface appearances, enhancing realism in various lighting conditions. This texture is a valuable asset for creating lifelike, immersive nature scenes requiring detailed organic ground surfaces with authentic grass footprints.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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