Seamless 8k PBR 3d Texture of Clay Footprints with Footprint Cracking free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 8k PBR 3d Texture of Clay Footprints with Footprint Cracking

Texture Info

IDseamless-8k-pbr-3d-texture-of-clay-footprints-with-footprint-cracking
CategoryFootprints
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8k PBR 3D texture masterfully captures the intricate details of clay footprints embedded in a compacted clay substrate, showcasing natural footprint cracks and drying effects that occur over time under foot pressure. The base material is a fine-grained, mineral-rich clay, characterized by a slightly porous structure that promotes subtle cracking as it dries and contracts. The texture reveals the rough, fractured patterns typical of weathered clay surfaces disturbed by repeated foot traffic, with delicate erosion marks softly tracing the edges of each footprint. Its warm, earthy brown and tan hues are achieved through natural oxide pigments blended within the clay matrix, providing a realistic, organic appearance ideal for outdoor environments and ground surfaces featuring clay soils.

Compositionally, the texture simulates the interaction of clay minerals bound by natural adhesive agents, creating a coherent yet weathered substrate. The PBR channels reflect these material qualities precisely: the BaseColor/Albedo map presents rich, varied earth tones with subtle color shifts corresponding to moisture gradients and mineral deposits; the Normal and Height maps emphasize the cracked, uneven surface topology, enhancing depth and realism in close-up views. The Roughness channel conveys the dry, matte finish of the clay’s surface, while the Metallic channel remains minimal, reflecting the non-metallic nature of the material. Ambient Occlusion intensifies the fine details within cracks and erosion marks, lending natural shadowing and enhancing the perception of depth and wear.

Rendered in ultra-high 8k resolution, this texture is optimized for seamless tiling with no visible repetition, ensuring continuous coverage across large surfaces. It is fully compatible and ready for use in Blender, Unreal Engine, and Unity, making it an excellent choice for high-detail 3D modeling and realistic rendering projects involving natural clay terrain. For best results, it is recommended to adjust the UV scale carefully to match the footprint size to your scene’s scale, and fine-tune the roughness map to simulate varying moisture levels, enhancing the authenticity of drying clay effects. This texture is a valuable resource for artists and developers seeking to recreate lifelike clay footprints with natural cracking and weathering in outdoor scenes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.