Seamless 3d texture pbr 8k snow prints with icy prints on frozen ground free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k snow prints with icy prints on frozen ground

Texture Info

IDseamless-3d-texture-pbr-8k-snow-prints-with-icy-prints-on-frozen-ground
CategoryFootprints
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture, rendered in stunning 8K resolution, showcases a highly detailed surface of frozen ground adorned with natural snow prints and icy prints. The base material simulates compacted mineral-rich soil and organic debris tightly bound beneath a thin layer of translucent ice. Subtle weathering effects reveal micro-cracks and fissures across the surface, emphasizing the cold, brittle nature of the frozen substrate. The snow impressions appear as depressions with crisp, sharp-edged outlines, formed by compacted ice and snow granules partially melted and refrozen, creating a dynamic interplay of moisture and frost. Variations in porosity and binder composition influence the surface finish, resulting in areas of matte frost contrasted by glossy patches of thin ice sheets, lending an authentic visual complexity to the texture.

In terms of PBR material channels, the BaseColor/Albedo map captures the nuanced coloration of frozen ground with subtle shades of off-white snow, icy blue highlights, and earthy undertones from the underlying substrate. The Normal map accentuates the intricate footprint depth and surface roughness, emphasizing fine cracks and icy ridges that define each print’s shape. The Roughness map balances smooth icy gloss with rough, compacted snow patches, while the Metallic channel remains minimal to reflect the non-metallic nature of the frozen soil and ice. Ambient Occlusion enhances shadowing within footprint depressions and cracks, adding depth and realism. The Height/Displacement map details the varying terrain elevations caused by snow compaction and ice formation, ideal for accurate parallax effects in real-time rendering.

Designed for seamless tiling and optimized for Unreal Engine, Blender, and Unity workflows, this texture is perfect for creating immersive winter-themed environments with photorealistic authenticity. To maximize realism, adjusting the UV scale to replicate natural footprint sizes and fine-tuning the roughness map can control the balance between icy sheen and snow mattness, enhancing visual impact in both close-up and wide shots. This high-quality PBR texture is an excellent asset for visual effects, architectural visualization, and game scenes requiring precise snow and icy print impressions on frozen terrain surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.