Seamless 3d texture pbr 8k of grassy footprints on forest floor with fallen leaves free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k of grassy footprints on forest floor with fallen leaves

Texture Info

IDseamless-3d-texture-pbr-8k-of-grassy-footprints-on-forest-floor-with-fallen-leaves
CategoryFootprints
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture captures the intricate details of grassy footprints pressed into a natural forest floor, richly covered with fallen leaves and organic debris. The base substrate is a blend of earthy soil and green moss, creating a porous, slightly uneven surface that reflects typical woodland ground conditions. The soil’s mineral composition, combined with decomposed leaf litter and fine organic fibers, forms a dynamic medium that supports the subtle indentations of human footwear impressions. These footprints exhibit medium depth, with clearly visible tread patterns and natural color variations between dark damp earth, bright green moss patches, and scattered dry leaves in autumnal hues. The surface finish mimics a lightly weathered, matte look with soft natural roughness, enhancing realism without appearing overly polished or artificial. Pigments arise naturally from the mineral soil and organic plant matter, while the scattered leaves add additional color contrast and texture complexity, reinforcing the sense of an authentic forest environment.

In terms of PBR channel representation, the BaseColor (Albedo) map balances muted earth tones and vibrant greens, complemented by warm, rusty colors of fallen leaves. The Normal map effectively conveys the subtle relief of soil granularity, moss clumps, and the medium-depth footprint depressions, including detailed footwear tread patterns. Roughness values vary across the texture, reflecting wetter, darker soil with lower roughness and the drier leaves and moss with higher roughness for a natural matte finish. The Metallic channel remains close to zero, as the organic and mineral components are non-metallic. Ambient Occlusion enhances shadowing within footprint cavities and beneath leaf edges, adding depth and grounding the texture in its environment. Height and Displacement maps accurately reproduce the pressed footprints' contours and scattered leafy debris, offering excellent parallax effects and tactile surface variations.

Rendered at an ultra-high 8K resolution, this texture is perfectly suited for demanding applications in Unreal Engine, Blender, and Unity, providing exceptional detail even in close-up views. Its seamless tileability ensures smooth repetition for expansive woodland floor scenes without visible seams or tiling artifacts. For optimal use, it is recommended to adjust the UV scale to maintain realistic footprint proportions relative to your character models. Additionally, fine-tuning the roughness channel can help tailor the wetness or dryness appearance of the forest floor based on environmental lighting and weather conditions, enhancing immersion in your natural scene.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.