Seamless 3d texture pbr 8k chainmail metal furniture surface detail free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k chainmail metal furniture surface detail

Texture Info

IDseamless-3d-texture-pbr-8k-chainmail-metal-furniture-surface-detail
CategoryFurniture metal
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases an intricate chainmail metal surface designed specifically for high-fidelity furniture metalwork. Rendered at an impressive 8k resolution, this PBR texture captures the tightly interlinked metal chain links that form a dense and durable mesh. The base material is pure metal, characterized by its polished yet slightly weathered finish, giving the surface a realistic metallic sheen and subtle micro-variations in tone. This richly detailed metal substrate is free of organic or polymer binders, relying solely on the interlocking metal rings to create a strong, continuous pattern. The surface exhibits fine shadows and highlights that emphasize the curvature and depth of each ring, with a natural variation in roughness and reflectivity that mimics authentic, decoratively used chainmail in furniture design.

The texture’s PBR channels are expertly mapped to reflect the complex material properties of the chainmail metal mesh. The BaseColor/Albedo channel reveals a nuanced metallic color palette, ranging from cool silvers to warmer steel hues, enhanced by subtle oxide layers that add depth and realism. The Normal map accentuates the raised interlinked rings and the fine grain orientation of the metal surface, providing lifelike surface detail and tactile quality. Roughness values vary across the texture to simulate the polished yet slightly worn surface finish, while the Metallic channel remains high to faithfully represent the metal substrate. Ambient Occlusion adds depth by darkening crevices between the chain links, and the Height/Displacement map emphasizes the mesh’s three-dimensional structure, creating convincing light interaction and shadow play.

Optimized for seamless tiling without visible edges or repetition, this chainmail metal texture is ideal for 3D models requiring authentic, detailed metal surfaces. It is fully compatible and Unreal, Blender, and Unity ready, ensuring ease of integration into any modern 3D workflow. For best results, it is recommended to adjust the UV scale carefully to maintain the natural proportion of the chain links and to fine-tune the roughness map to control the balance between polished shine and surface wear, enhancing the overall realism of metal furniture or decorative objects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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