Seamless 3d texture pbr 8k textured aluminum furniture metal finish free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k textured aluminum furniture metal finish

Texture Info

IDseamless-3d-texture-pbr-8k-textured-aluminum-furniture-metal-finish
CategoryFurniture metal
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture represents a finely detailed aluminum metal finish, specifically tailored for furniture surfaces. Rendered at an ultra-high 8K resolution, it captures the distinctive qualities of textured aluminum with outstanding realism. The base substrate is pure metal, characterized by a light gray aluminum tone with subtle variations due to natural wear and abrasion. The surface exhibits a patterned grain orientation typical of brushed aluminum, enhanced by scattered scuffs, dents, and abrasion marks that simulate realistic weathering and usage over time. This combination of micro-variations and surface imperfections gives a convincing tactile quality, vital for modern and industrial furniture designs seeking authenticity.

The composition of this material includes the aluminum base metal with a polished yet slightly worn finish, where the fine abrasions act as natural binders of visual interest, breaking uniformity and adding depth. The surface finish leans toward a lightly oxidized and scuffed texture, avoiding overly smooth or reflective appearances, which would reduce realism. Colorants come from natural oxide layers and subtle discolorations in the metal, contributing to the soft, light gray palette. The texture’s porosity is minimal, consistent with metal surfaces, but the abrasion and scuffing simulate micro-roughness and small irregularities that affect light interaction.

In terms of PBR channel mapping, the BaseColor (Albedo) channel presents the nuanced aluminum tone with all color shifts from scuffing and oxidation. The Normal map encodes the fine patterned grain and dents, providing a tactile impression of depth and surface detail. Roughness values vary across the surface, highlighting polished areas alongside more matte, abraded patches, controlling subtle reflections realistically. The Metallic channel confirms the full metal nature of the texture, while Ambient Occlusion enhances shadowing in dents and crevices, adding dimensionality. Height or Displacement maps capture the surface relief from dents and scratches, useful for adding parallax effects in real-time rendering engines.

Ready for seamless tiling at 8K resolution, this texture is fully optimized and compatible with Blender, Unreal Engine, and Unity workflows, ensuring high fidelity in both real-time and offline renders. For practical use, adjusting the UV scale to emphasize the fine grain detail without pixelation is recommended, along with fine-tuning roughness to balance between subtle specularity and matte abrasion, depending on lighting conditions and desired surface wear. This textured aluminum PBR surface is ideal for creating realistic furniture metal finishes that demand intricate detail and authentic material behavior.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.