Seamless 3d texture pbr 8k perforated steel furniture metal surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k perforated steel furniture metal surface

Texture Info

IDseamless-3d-texture-pbr-8k-perforated-steel-furniture-metal-surface
CategoryFurniture metal
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases perforated steel, specifically designed for furniture metal surfaces, rendered in an ultra-high 8K resolution that captures every intricate detail. The base material is a cold-rolled steel substrate, recognized for its durability and slight natural grain, enhanced by regularly spaced punched holes forming a precise mesh-like lattice. This pattern reflects the typical industrial design of perforated steel panels used in modern furniture, combining structural integrity with aesthetic appeal. The metal surface exhibits a subtle metallic sheen with delicate micro-variations and faint wear marks that add realism. These details are visible through the PBR channels, where the BaseColor/Albedo features a nuanced steel-gray tone with slight variations caused by oxide layers and surface impurities, while the Normal and Height maps accurately simulate the punched holes and the fine grain of the metal sheet’s brushed finish.

The texture’s surface finish emulates a lightly brushed and slightly oxidized steel panel, where subtle roughness variations correspond to areas of wear and polishing, enhancing the realistic interplay between light and shadow. The Metallic channel defines the steel’s reflective properties, conveying the characteristic metal reflectance, whereas the Roughness map balances glossy and matte regions to replicate how light interacts naturally with the perforated surface. Ambient Occlusion intensifies the depth perception around the punched holes and the edges of the mesh, providing a convincing sense of volume and layering. This combination of PBR attributes ensures that the texture responds authentically to dynamic lighting in 3D environments.

Optimized for seamless tiling, this texture is ideal for 3D rendering workflows in Blender, Unreal Engine, and Unity, enabling artists to apply it effortlessly on furniture models, architectural elements, or any project requiring detailed metal mesh components. The 8K resolution supports close-up renders without loss of detail, making it suitable for high-fidelity visualizations. For practical application, adjusting the UV scale to maintain the correct hole spacing relative to the model’s dimensions ensures the perforated pattern appears natural and proportional. Additionally, fine-tuning the roughness channel can help mimic either a freshly polished or more weathered metal surface, depending on the desired aesthetic.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.