Seamless 3d texture pbr 8k galvanized steel furniture metal surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k galvanized steel furniture metal surface

Texture Info

IDseamless-3d-texture-pbr-8k-galvanized-steel-furniture-metal-surface
CategoryFurniture metal
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases an 8K resolution galvanized steel surface, specifically designed for realistic furniture metal applications. The base material is zinc-coated steel, known for its corrosion resistance and durability, commonly used in both indoor and outdoor furniture construction. The texture reveals the typical metal substrate’s characteristics, including a lightly oxidized, weathered finish with subtle micro-variations such as faint stains, light surface corrosion, and natural wear patterns that form over time. These imperfections reflect the authentic aging process of galvanized steel, enhancing photorealism in 3D visualizations. The surface finish appears slightly roughened with a matte, brushed effect that diffuses light naturally, contributing to an industrial yet refined aesthetic typical of galvanized steel furniture parts.

From a materials and composition perspective, the texture accurately represents the zinc-iron alloy layer that forms the galvanized coating, responsible for the metal’s corrosion resistance and distinctive silvery-gray color. This coating includes microscopic grain orientations and fine oxide layers that influence the surface’s reflectivity and roughness. The PBR texture set includes detailed BaseColor (Albedo) maps capturing the subtle gray hues and staining, Normal maps that portray surface microstructure and wear-induced dents, Roughness maps emphasizing the variable surface friction and weathering, Metallic maps defining the conductive steel base, Ambient Occlusion maps enhancing depth perception around scratches and crevices, and Height/Displacement maps showcasing the slight surface irregularities and corrosion pits. Together, these channels contribute to a highly convincing, physically accurate rendered material.

Optimized for 3D software such as Blender, Unreal Engine, and Unity, this seamless galvanized steel PBR texture tiles flawlessly, ensuring continuous coverage without visible seams or repetitive patterns. The 8K resolution guarantees exceptional detail even in close-up renders, making it ideal for industrial design visualization, architectural interiors, or outdoor furniture projects requiring authentic metal surfaces. For practical implementation, it is recommended to adjust the UV scale carefully to maintain the natural metal grain size and to fine-tune the roughness map to balance between glossiness and matte finish, depending on the lighting conditions and desired visual outcome. Using parallax or displacement mapping with the height channel can further enhance the tactile realism of the corrosion and surface imperfections.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.