Seamless 3d texture pbr 8k glossy finish colored plastic furniture plastic free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k glossy finish colored plastic furniture plastic

Texture Info

IDseamless-3d-texture-pbr-8k-glossy-finish-colored-plastic-furniture-plastic
CategoryFurniture Plastic
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture features an 8K resolution glossy finish colored plastic surface, meticulously crafted to represent high-quality polycarbonate materials commonly used in furniture design. The base substrate is a durable polymer known for its impact resistance and minimal porosity, ensuring longevity and consistent appearance across various environmental conditions. Colored with vibrant pigments embedded within the polycarbonate matrix, this material maintains its vivid hues without fading, while the glossy finish is achieved through a polished surface layer that enhances reflectivity and smoothness. The texture’s photorealistic properties stem from accurately simulated micro-surface details, where the Normal and Height channels capture subtle undulations and fine scratches, contributing to the tactile realism of the plastic furniture surfaces.

In terms of PBR channel mapping, the BaseColor (Albedo) channel showcases the rich, vibrant colors characteristic of colored plastic, while the Roughness map is finely tuned to produce a high-gloss, reflective surface that beautifully catches and disperses light. The Metallic channel is typically set to zero, reflecting the non-metallic nature of the polycarbonate substrate, whereas the Ambient Occlusion map enhances depth perception by simulating soft shadows in crevices and edges. The Height or Displacement channel subtly conveys surface imperfections and curvature, adding dimensionality without compromising the seamless tiling required for extensive furniture models. This texture is fully optimized and ready for use in Blender, Unreal Engine, and Unity, providing artists and designers with a versatile, high-fidelity material option that integrates effortlessly into contemporary 3D workflows.

Constructed specifically for furniture plastic applications, this seamless 8K PBR texture combines durability and aesthetic appeal, making it ideal for modern interior visualizations that demand bright, shiny, and lively surfaces. The polycarbonate base ensures scratch resistance and a polished look that endures through extended use, while the uniform grain orientation and absence of porosity contribute to a flawless finish. For practical application, it is recommended to carefully adjust the UV scale to maintain consistent detail across large furniture panels, and to fine-tune the Roughness values to balance between glare and diffuse reflection depending on scene lighting conditions. This approach ensures the colored plastic surfaces remain visually rich and believable in any photorealistic rendering scenario.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.