Seamless 3D Texture PBR 8K Semi Gloss Thermoformed Plastic Surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3D Texture PBR 8K Semi Gloss Thermoformed Plastic Surface

Texture Info

IDseamless-3d-texture-pbr-8k-semi-gloss-thermoformed-plastic-surface
CategoryFurniture Plastic
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture represents a high-quality semi gloss thermoformed plastic surface rendered at an exceptional 8K resolution, ideal for creating realistic and durable materials in PBR workflows. The base substrate is a polymer-based plastic, shaped through advanced thermoforming techniques that produce smooth curvature and subtle micro rib details. These micro ribs introduce fine grain orientation variations across the surface, enhancing realism without overpowering the understated neutral tones that provide a sophisticated, modern look suitable for furniture design and other interior applications. The surface finish is semi gloss, achieved through a controlled polishing process that balances reflectivity and subtle diffusion, contributing to a visually appealing yet functional appearance.

The material composition includes durable binders and plasticizers that ensure resistance to fading and wear over time, making this texture suitable for long-lasting furniture surfaces exposed to daily use. Pigments embedded within the plastic provide consistent neutral coloration without artificial saturation, while the semi gloss finish accentuates natural light interplay. The PBR channels correspond closely to these physical properties: the BaseColor/Albedo map conveys the soft neutral hues and subtle color shifts, the Normal map captures the micro rib details and smooth thermoformed curvature, and the Roughness map defines the semi gloss finish with moderate reflectivity. Metallic values are minimal, reflecting the polymer nature of the plastic, while Ambient Occlusion enhances the perception of depth around ribs and curves. The Height/Displacement map subtly emphasizes surface undulations, facilitating enhanced parallax effects in real-time engines.

This texture is fully seamless, allowing large-scale application without visible repetition, and optimized for compatibility with Blender, Unreal Engine, and Unity. Its 8K resolution ensures crisp detail even on close inspection or high-end renders, supporting both real-time and offline workflows. For optimal results, adjusting the UV scale to maintain natural proportions of the micro ribs is recommended, alongside fine-tuning the roughness map to adapt glossiness levels depending on environmental lighting conditions or stylistic preferences. This approach enhances the tactile realism of thermoformed plastic surfaces, making it perfect for modern furniture projects that demand both elegance and functional durability.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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