This seamless 3D PBR texture in ultra-high 8K resolution showcases vibrant colors combined with a distinctive bubble wrap foam effect on a polycarbonate plastic substrate, carefully engineered for photorealistic furniture applications. The base material is a durable polymer, polycarbonate, known for its excellent impact resistance and lightweight properties. Within the composition, microscopic polymer chains are interlaced with subtle foam-like aggregates, creating a tactile surface with soft matte finishes that diffuse light naturally. Pigments embedded during polymerization deliver the rich and lively color palette, enhancing the playful yet sophisticated bubble pattern that simulates the characteristic air pockets of bubble wrap while maintaining a soft, foam-like feel. This surface finish strikes a perfect balance between visual energy and functional durability, ideal for modern furniture pieces or accent elements requiring scratch resistance and factory-new pristine quality.
From a PBR workflow perspective, the BaseColor/Albedo channel captures the vivid hues and subtle color gradients influenced by the polycarbonate’s intrinsic translucency and pigment dispersion. The Normal map intricately defines the foam effect’s raised bubble contours and soft dimples, enhancing the tactile realism under dynamic lighting. Roughness values are calibrated to achieve a soft matte surface that scatters reflections gently, avoiding harsh glossiness typical of plastics while conveying a foam-like softness. The Metallic channel remains at near zero, reflecting the non-metallic nature of polycarbonate. Ambient Occlusion enhances the subtle shadows between bubbles, adding depth and realism, while the Height/Displacement map provides refined surface relief that supports parallax effects for close-up renders. These carefully crafted channels ensure seamless tiling and flawless integration in high-quality 3D projects.
Designed for seamless application in Blender, Unreal Engine, and Unity, this texture supports advanced shader workflows and real-time rendering demands. Its 8K resolution ensures exceptional detail even on large-scale furniture models, making it suitable for close-up visualizations and product design presentations. For optimal results, it is recommended to adjust the UV scale moderately to preserve the bubble pattern’s natural size relative to furniture dimensions, and to fine-tune roughness values to match specific lighting conditions or stylistic preferences. This vibrant bubble wrap foam effect polycarbonate plastic texture offers both visual interest and functional surface qualities, making it an excellent choice for creative furniture design, decorative accents, or experimental material surfaces requiring a combination of playful aesthetics and reliable physical characteristics.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
