Seamless 3d texture pbr 8k pastel tones marbled effect furniture plastic surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k pastel tones marbled effect furniture plastic surface

Texture Info

IDseamless-3d-texture-pbr-8k-pastel-tones-marbled-effect-furniture-plastic-surface
CategoryFurniture Plastic
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D PBR texture showcases a beautifully crafted acrylic surface designed to replicate the delicate marbled effect found in natural stone, rendered in soft pastel tones. The texture’s base material mimics a high-quality polymer substrate, specifically an acrylic plastic commonly used in modern furniture manufacturing for its durability and smooth finish. Pigments blend subtle pastel color variations that create an authentic marbled pattern, achieved through carefully layered mineral-inspired aggregates within the acrylic matrix. This combination produces a low-porosity, scratch-resistant surface with a matte finish that offers a gentle tactile experience while minimizing glare, making it ideal for elegant and stylish furniture designs that demand a refined plastic look.

In terms of PBR channels, the BaseColor/Albedo map captures the nuanced pastel hues and marbled veining, portraying realistic color transitions and soft shadows. The Normal map provides fine surface details that simulate the subtle undulations and depth of natural marble, enhancing the perception of texture without altering the smoothness of the acrylic base. Meanwhile, the Roughness map controls the matte finish, ensuring the surface is neither overly glossy nor flat, thus preserving the texture’s soft, muted sheen. The Metallic channel remains low or null to reflect the non-metallic nature of acrylic plastic, while Ambient Occlusion accentuates the delicate crevices of the marbled pattern. Height or Displacement maps add realistic depth cues to the surface, emphasizing the layered structure of the marbling effect for high-quality 3D rendering.

Rendered at an exceptional 8K resolution, this texture ensures crisp detail and clarity even on close-up furniture visuals, making it fully compatible and Unreal, Blender, and Unity ready. Its perfectly seamless design allows for easy tiling without visible borders, supporting versatile applications across a wide range of furniture surfaces—from tabletops to cabinet panels. For practical use, adjusting the UV scale can help achieve either a subtle or more pronounced marbled effect depending on the project’s artistic direction, while fine-tuning roughness values can optimize the balance between matte softness and reflectivity to suit different lighting environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.