Seamless 3d texture pbr 8k glossy finish deep red fabric imitation furniture plastic free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k glossy finish deep red fabric imitation furniture plastic

Texture Info

IDseamless-3d-texture-pbr-8k-glossy-finish-deep-red-fabric-imitation-furniture-plastic
CategoryFurniture Plastic
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases a glossy finish deep red fabric imitation designed specifically for acrylic plastic surfaces, ideal for high-end furniture applications. The material's base substrate simulates a polymer acrylic, known for its smooth, durable surface with exceptional scratch resistance and a factory-new appearance. Embedded within this acrylic-like base are finely woven synthetic fibers that mimic the intricate grain orientation and porosity of real fabric, resulting in a photorealistic textile aesthetic. The deep red color is achieved through carefully calibrated pigments that penetrate the surface, giving the texture a rich, warm tone that enhances luxury and depth without sacrificing the robustness of plastic. The glossy finish reflects light vividly, combining the softness of textile visuals with the resilience of acrylic plastic, making it suitable for both indoor and outdoor furniture designs that require a premium and lasting appearance.

In terms of PBR composition, this 8K resolution texture is meticulously crafted to deliver outstanding realism across all shader channels. The BaseColor (Albedo) channel exhibits the saturated deep red hues with subtle fabric weave patterns, while the Normal map enhances the tactile feel of the woven surface by simulating fine fiber elevations and depressions. The Roughness map controls the glossy finish, balancing smooth reflective areas with slight micro-roughness to prevent unnatural shine. Metallic values remain low, as expected from a fabric imitation on acrylic, emphasizing non-metallic polymer characteristics. Ambient Occlusion provides realistic shadowing in the weave crevices, adding depth and contrast, while the Height or Displacement map subtly lifts the surface detail for enhanced parallax effects in close-up renders. This texture is fully seamless, allowing it to tile flawlessly without visible borders, and supports large UV scales for flexible application in Blender, Unreal Engine, and Unity workflows.

For optimal results, it is recommended to fine-tune the roughness parameter depending on the lighting environment—lower roughness values will intensify the glossy reflections, perfect for modern, sleek furniture designs, while slightly increasing roughness adds a softer, more diffused glow suitable for cozy interiors. Additionally, adjusting the UV scale can help maintain fabric detail at various distances, ensuring the deep red acrylic fabric imitation remains visually consistent and engaging across different project requirements. This texture’s combination of advanced material properties and high-resolution detail makes it an excellent choice for designers aiming to blend the tactile warmth of textiles with the durability and finish of acrylic plastic in photorealistic 3D visualizations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.