Seamless 3D Texture PBR 8K Raised Ridges Rotational Molded Plastic Surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3D Texture PBR 8K Raised Ridges Rotational Molded Plastic Surface

Texture Info

IDseamless-3d-texture-pbr-8k-raised-ridges-rotational-molded-plastic-surface
CategoryFurniture Plastic
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture features an 8K resolution PBR material that realistically captures the unique surface qualities of rotational molded plastic with pronounced raised ridges and finely detailed micro ribs. The base composition simulates a polymer substrate typical of rotational molding processes, where molten plastic is evenly distributed inside a rotating mold to create a durable, hollow form. The texture’s neutral tones reflect the subtle use of colorants and pigments, carefully blended to produce a balanced, semi gloss finish that complements a wide range of furniture plastic surfaces. The surface finish is characterized by a soft sheen that highlights the raised ridges without overwhelming the overall visual harmony, creating an authentic tactile impression of molded plastic with functional patterning on a semi-reflective plane.

The material’s PBR channels are meticulously crafted to enhance realism and physical accuracy. The BaseColor/Albedo map captures the neutral color palette with slight variation, while the Normal map defines the pronounced ridges and micro rib details, providing depth and dimensionality. The Roughness channel manages the semi gloss surface properties, balancing light reflection and diffusion, whereas the Metallic map remains minimal or zero to reflect the non-metallic nature of plastic. Ambient Occlusion adds subtle shadowing in crevices between ridges, enhancing the surface’s three-dimensional feel. The Height or Displacement map supports the raised ridge effect, allowing for precise parallax or tessellation adjustments in 3D engines. This comprehensive channel setup ensures compatibility and optimized appearance in Blender, Unreal Engine, and Unity.

The texture is designed with a fade-resistant coating simulation, reflecting the durability and weathering resistance of actual rotational molded plastics used in outdoor or high-use furniture applications. Its seamless tiling capability enables continuous application over large surfaces without visible repetition, ideal for extensive 3D models or architectural visualizations. For practical use, adjusting the UV scale to fine-tune ridge frequency and carefully modulating roughness can enhance realism depending on lighting conditions and material context. This semi gloss raised ridges rotational molded plastic seamless texture provides a versatile, photorealistic solution for artists and designers seeking high-quality, 8K PBR assets for modern rendering workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.