This seamless 3D texture showcases a high-quality translucent smoke gray polycarbonate surface designed specifically for furniture plastic applications. The material base is a durable polymer substrate enhanced with finely tuned binders to ensure uniform translucency and subtle light diffusion. Its soft matte finish is achieved through a specialized surface treatment that scatters light gently producing a smooth understated aesthetic without glare. The smoke gray pigment is carefully integrated into the polycarbonate matrix offering a modern neutral tone that adds depth and sophistication to the overall appearance. This texture's microscopic grain orientation and minimal porosity contribute to its scratch-resistant and factory-new look making it ideal for pristine realistic furniture visualizations.
Rendered in photorealistic 8K resolution this PBR-ready texture includes comprehensive maps designed for accurate material representation across modern 3D engines such as Unreal Engine Blender and Unity. The BaseColor/Albedo map captures the subtle translucent smoke gray hues while the Normal map introduces fine surface detail that enhances tactile realism. The Roughness channel controls the soft matte finish by moderating specular highlights ensuring a natural diffused reflection typical of polycarbonate plastics. Metallic information is minimal reflecting the non-metallic polymer nature of the material whereas Ambient Occlusion enriches shadow depth in crevices to boost visual fidelity. Height and Displacement maps simulate slight surface variations reinforcing the textured feel without compromising smoothness.
Optimized for seamless tiling this texture maintains consistent visual quality even on large surfaces making it perfect for high-end furniture plastic components requiring subtle translucency and elegant muted tones. For best results adjusting the UV scale to a medium range can help preserve fine surface details without visible repetition. Additionally fine-tuning the roughness value in your shader can tailor the diffuse softness to match lighting conditions and design intent enhancing the material’s natural diffusion and enhancing photorealism in your renders.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.