This seamless 8K resolution PBR 3D texture showcases authentic elm wood as its base substrate, characterized by a naturally organic composition of fine cellulose fibers and vascular bundles arranged in a distinctive wavy grain pattern. The surface features a subtle porosity with visible wood pores and fine grain orientation that enhances tactile realism. Colorants are naturally derived brown pigments and warm tones accurately captured in the BaseColor (Albedo) channel, reflecting the rich, warm palette typical of elm. The texture’s matte finish is designed to minimize reflections, represented by a carefully calibrated Roughness map that produces a smooth, non-glossy surface ideal for natural wood appearances. The Normal map faithfully conveys the gentle undulations and wavy grain relief, while the Height/Displacement channel accentuates the subtle surface depth variations inherent in elm’s organic texture. Ambient Occlusion adds soft shadowing within the grain crevices, enhancing depth perception without metallic features, as indicated by a near-zero Metallic map value.
Engineered for seamless tiling, this elm wood texture is perfectly suited for high-fidelity 3D furniture and interior design projects demanding authentic wood surfaces with realistic material properties. Its PBR workflow compatibility ensures accurate light interaction in modern rendering engines such as Unreal Engine, Blender, and Unity, enabling designers to achieve convincing natural wood looks in real time. The texture’s matte finish effectively reduces specular highlights, making it ideal for contemporary interiors that favor understated elegance and subtle grain variations. The 8K resolution provides exceptional detail, allowing close-up renders with visible wood pores and grain intricacies without pixelation or blurring.
When applying this texture, it is recommended to fine-tune the Roughness channel to balance between matte and slightly satin finishes depending on the lighting environment. Adjusting the UV scale to maintain natural grain proportions will prevent pattern distortion and preserve the seamless wavy grain flow. Additionally, leveraging the Height map for parallax or displacement effects can enhance surface realism by simulating the tactile depth of elm wood’s subtle undulations. This thoughtful integration of materials, surface finish, and high-resolution PBR channels makes this texture a versatile asset for any project requiring authentic elm wood surfaces with enhanced realism and natural aesthetics.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
